![]() There's never shame in saying no to playing something that makes you feel uncomfortable or bad. The backdrop of the quest is a particularly wicked bordello, which means two things: first, only a city and setting dark enough to accommodate these features can support the quest and second, make sure everyone in your group can handle the setting. Pay extra attention to making sure the creatures fit standard D&D, since Years of Gold uses several variant rules and modified features. That said, the quest needs only slight variation to fit the needs of any gaming group or setting. This makes the quest easy to integrate into any setting with demons or an underworld, In the Years of Gold setting, where the underworld is distant and demons are rare, the keep is a special occasion in other settings, perhaps not so much, but nonetheless a fun run.Ī thief has stolen something from one of the players! After chasing her, the players realize that more is at stake then meets the eye.Ĭrimson House is designed thematically around the Years of Gold campaign setting: the characters, creatures and places in it are all part of the setting. The addition of zombies to the list of attackers is unsettling as well, and the village will reward players that can figure out the root of the problem and resolve it.īloodgate Keep is the classic castle to dungeon-delve: three floors of demonic forces for a party to slay, treasures to plunder and secrets to uncover. This town has always suffered from goblin attacks, but never so frequently or relentlessly. Remember to change the goblin stats to standard D&D stats, since the stats used here are for Pansaerian goblins. It can be adapted to any style and setting with only minor changes, however, considering the ubiquity of drugs in most settings. The basement drug lab quest is best played as part of a Years of Gold campaign, since the flavor has been tailored to match that setting. The players can also be given the quest by a law-enforcing party. The best way to introduce the quest to a game is to have the players gain initial hints of the laboratory's existence and then have them investigate further, until they gain access to the laboratory itself. ![]() This one is hidden in a city or town of moderate to large size. ![]() This is meant to be played as a final boss after many smaller quests.Īny organization or society that has a criminal element, works with the criminal element or has a narcotics background can have a drug laboratory. By doing this, the players should come to think that it is a group of people who are behind the scenes, instead of just one single powerful enemy. Each time they see him in a different city or setting, he might look completely different with only one thing similar, such as a necklace, or the color of his robe. The players should see him every now and then, but not know that he is manipulating all of their other enemies. ![]() Instead, have him just be seen in the background of events, every now and then. To integrate this villain into an existing story/game, don't just have him jump out at the players. If used in another setting, remember to change the goblin stats to standard D&D stats, since the stats used here are for Pansaerian goblins. In the Years of Gold setting, the fortress represents a hideout of Great Claw goblins somewhere in the lowlands of Hundon. The abandoned fortress can serve a variety of purposes in a variety of settings: it doesn't necessarily have to be occupied by goblins (undead and wild beasts work just as well), and it can easily be extended (a cellar comes to mind). The quest is designed with the city of Redford and the campaign setting of Years of Gold in mind, but the ubiquity of guardsmen in fantasy makes it extremely easy to adapt to any city location with a sewer and corrupt nobility. This should awaken the moral roleplayer in your players. Not as hostile enemies with ill intent, but rather as living, breathing obstacles to their true goal. That most essential character of the fantasy city, the nameless guardsman, is often an expository NPC, but in this quest, the players approach the guards as enemies. Quests Quests without an improving, reviewing, or removing template present. Add your own quest or encounter to D&D Wiki by clicking the link and following the instructions.
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